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Thea Render Render Cores
thea render render cores























Thea Render Render Cores Full Advantage Of

After minutes I got some really good images. In my opinion the best render tool for sketchup. All possible paths of lighting transfers are explored, delivering the highest accuracy without any artifacts.I’ve just started using shaderlight. Thea Render supports a superior unbiased core which is one of the most advanced in the market and delivers stunning images without any compromises. With advanced features such as interactive render, true physically-based materials, innovative material layering, IES & HDRI light support along. Thea for Rhino integrated plugin takes full advantage of Thea Render functionality and allows you to create high-quality photorealistic renders within Robert McNeel & Associates Rhinoceros® 6 / 7.

I am sure I will hardly ever use Thea and Maxwell again. It can also be considered a light simulation.I am using Maxwell, Thea and Octaine and now Silverlight. A strong mathematical framework has been developed leading to a very robust, unbiased core. Having biased, unbiased and interactive render modes including GPU support at your fingertips, inside SketchUp view, rendering is a joyful experience.SPECTRAL RENDERER. It combines the powerful Thea rendering engines with the simplicity of SketchUp.

Silverlight on GPU’s would be a dream come true: Ease of use, great quality and fantastic speed.Do you have any plans to support GPU’S in future?Theres been alot of discussion about whether cloud based rendering or GPU based would be the way to go.Well, as I say I build in Sketchup and so far CPU-rendered in Maxwell Render and Thea Render. With a moderatelly priced gaming card I can render great quality images much much faster. And I need real time.However, one real game-changer is missing with Silverlight: GPU support like Octaine.

You dont fiddle around with a sphere with material on, apply the material and press render, you just apply material to the scene and get instant feedback.So why would I use shaderlight? Well, it is the first plugin that does not screw up the core idea behind sketchup: ease of use. And it is not only the speed, it is the ease of use and the instant visual feedback that makes it possible to work in a photorealistic environment all the time. No joke.I never ever thought that this speed is possible. If you have never done GPU rendering you cannot immagine how much faster it is then CPU rendering (even when using a good network like mine here) What took 20 minutes before takes 20 seconds.

thea render render cores

Don’t get me wrong I think this program is quite awesome so far, but adding GPU rendering would make it the end-all be-all in my eyes. I see this post is just over a year ago so I was wondering if any new information has been or can be added to this? As I understand there is no full GPU Rendering support right now, or very little as I’m still unsure as to what the “hardware accelerated” option does, but I do see some minor memory usage on my GPU when rendering.Now with all that being said, besides the easy to use aspect I don’t really see the benefit of this program over some other GPU rendering plugins for not much more money. If octane came out with a integrated plugin, you would find yourself in a very tight spot very soon indeed.Does that answer your question? I dont have any videos to show you how fast gpu’s are but if you want you can skype me and I show you a comparison of a sketchup model rendered with gpu’s and cpu’sI’ll make sure the powers that be are aware :DHi, I’m about to buy the program and was wondering the same thing actually. If you supported GPU’s you would be the first to do this for sketchup (maxwell will not do it yet and Thea is waiting too) and grab the market.

And relying on something out of my control (Cloud) isn’t a viable option. And in a time crunch the difference between 30min(GPU) and 3hrs(CPU) could be getting the job or not. There is never enough time given for projects in my line of work.

thea render render cores