
Cheat Codes From the Main Menu, choose Bonus.By edge of the cliff just past the collapsing rocks.Get the latest Toy Story 3 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). For Toy Story 3 How do I get to story Toy Story 3 Nintendo DS GameStop. Toy Story 3 The Video Game Summary Help Buzz, Woody and the rest of the toys ensure no toy gets left behind in the official videogame based.Toy Story 3 PS2 Cheats - Neoseeker. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Toy Story 3 The Video Game for youve discovered a cheat youd like to add to the page, or have a.
Toy Story 3 The Video Game Cheats. Smash it!The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Toy Story 3 for Nintendo Wii. Give Potato Head his ear and then get the.Inside a steel chest on the second wagon. Press Up (4), Down (2), Up (2), Down (3) at the Options screen.
Move the red basket.Smash the box to the right of the window.Smash the box between the bed and the door.Under the stair. For this one you need to interact with the following objects on the map by moving the cursor onto them and pressing A:From left to right: Dice, Casino markers, Ship, Fish, Cannon, Chest and Chess piece.In a box to the right of the desk. If you've discovered aThere is an achievement to be won at the Game Board as well. Toy Story 3 The Video Game.Throw a cow with the catapult before throwing yourself.This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Toy Story 3: The Video Game for PlayStation 3.
Use Jessie to get there.LEVEL 3: Buzz Video Game ( To Infinity and Beyond )Overview: You play as Buzz. By one of the paratroopers. Throw the paratrooper on the washing machine to get it.In the corner on top of the refrigerator.Behind the window by one of the paratroopers.On top shelf behind some stuff. Slide on the staircase railing to get there.High up on top of boxes by the pumpkin basket. Andy's Memorabilia - Cowboy Camp PamphletOn top of the ironing board.
The level ends with a boss fight. The third part is also platform action but within Zurg's base. The second part is platform action on the surface of the planet. The first is an autoscrolling shooter with lots of obstacles to shoot and avoid.
If you die when trying for the Space Ranger Elite achievement you must exit to Game Board and re-enter the level in order to reset the death count. If you die it is advised to keep on playing and finishing the level and gather as many collectibles as possible and then play the level again. There is an achievement for not dying in part 1 and 2.
There is no need to worry about missing collectibles in this level, as it consists of only one large room. Star Command Card 2 - Evil Emperor ZurgOn top of the second energy reactor core.Overview: You play all three characters in this level. Star Command Card 5 - Universe Protection Unit Star Command Card 6 - Galactic AllianceOn the lower level of the room with the red floor force field. Star Command Card 7 - Space Ranger ArmorWall jump to the right of the first energy reactor core. Blow crystal and jump on the platforms as they pass to reach this.In the center of the platform belt between 2nd and 3rd large floating areas. Star Command Card 8 - Star Command Jet Pack Star Command Card 4 - Space Ranger CorpsBetween 1st and 2nd large float areas.
Next to the lamp access point.On the roof of the starting area. Star Command Card 14 - Gamma QuadrantOn top of the cupboards to the west. There are only 7 Al's Toy Barn tokens in this level.On stool next to the ramp leading from the starting area.In the corner of a shelf near Twitch (Horse Racing) and the octopus.Under the folding drawing board near Clutch (Alley Throw).Under the green desk next to Sparks (Teeny Racer Challenge).On top of the cupboard near the Teeny Racer Challenge. The minigames are as follows: Horse Racing, Teeny Racer Challenge and Alley Throw. The main objective is to complete three minigames and then talk to Lotso to end the level.
This is the most platform-intensive level in the game, but shouldn't pose much of a problem. Star Command Card 12 - Intergalactic CommunicatorGet a perfect score in Horse Racing (pop 40 balloons).LEVEL 5: Bonnie's House ( Witch Way Out )Overview: You play as Woody. Use Woody.Get at perfect score in Teeny Racer Challenge (10 smashed blocks). Use Jessie to jump from the ceiling light via two butterflies to get it.On top of the corner cupboard in the northeast. Use Buzz to throw Jessie or Woody into it from the ceiling light.Up under the roof. Miss one and you'll have to restart.Inside the roof duct in the North.

There are 0 Al's Toy Barn tokens in this level.Collect the townspeople (requires you to have grabbed the townspeople in earlier levels)On the floating "island" with the desktop lamp. The rest of the level consists of rail grinding and another battery hunt session. After you put the third battery in it's socket - opening the exit hatch - you should have found all collectibles by now.
In this level Woody must rescue four of his friends who's been captured by the evil Lotso. Smash through the floor in the asteroid.Overview: You play as Woody and Jessie. Smash through blocks.On top of book where you first wall climb.Use Woody's Special Move to swing across the gap under the helicopters.Wall Jump up the vertical tube in the hamster cage.On a small platform to the left right after you Cling Jump the books.To the far left on the ledge above the elevator.Green section.
If you trip the alarm you need to exit to the Game Board and reload the level for the alarm counter to reset.REX: Use Jessie - The trick to the rotating searchlights is to jump OVER them. This can be quite tricky, so below are a few tips. There are 10 Al's Toy Barn tokens in this level.Perfect jail break: There is an achievement for rescuing all prisoners without ever tripping the alarm. The level ends as soon as you rescue the fourth prisoner. To rescue a prisoner you need to disable each prisoner's alarm light by pressing a nearby button. All areas behind the police car stationary guards will be designated as the Prison area for each prisoner respectively.
Avoiding the lamps is just a matter of timing. But if you time a jump at the apogee of the swing you can reach the shelf above with only one swing.
